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Archives for December 2009

Windows Media - Listen Again - Update

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Alan Ogilvie Alan Ogilvie | 14:59 UK time, Tuesday, 15 December 2009

I wanted to give you some information on the status of our tests of the Listen Again service in Windows Media. This will be available for UK and International users, as a replacement to the RealMedia offering (which is being deprecated) - and will cover National, Nations and Local radio services.

We are currently in testing stages with the ASX metafiles required to allow the Windows Media Audio files to be linked to correctly. Secondly we need to expose the relationship between our schedule programmes and the ASX files. At the moment the latter is done using our AODFeed which we'll be overhauling in the new year given the feedback we've received, but in the meantime I want to use this in my examples below.

Many eagle-eyed developers spotted our testing in the feeds. However we never announced that this was just testing, we wanted to wait until we were 100% sure that it was all correct and working before we made a proper announcement. Some were eager to get this stuff working on their devices or services but we have found a couple of problems that we're busy trying to address.

Unfortunately the forthcoming holiday period limits our abilities to roll out fixes to the live servers as our annual 'lock down' (change freeze) happens and we really wanted to have this available for the holidays - bad news! However - if you wish to get your hands on the streams, we've worked out a couple of simple ways to reliably work-around the issues - good news!

Getting UK and International stream details

Firstly, as happened with our RealMedia RAM metafiles, the ability to easily get both the UK stream details and the International stream details from one IP address is broken at the moment (or rather - it works too well... we need to protect our rights holders content - this always comes first). If you use the example from the Radio 4 AODFeed. If you request the MediaSelector XML from within the UK you get different results from outside the UK. Try it (if you've got access to an IP address in the UK and outside).

/mediaselector/4/mtis/stream/b00p4jtn - "Today" 9th Dec 2009.

(Note: if you are trying this test after the 16th of December, you'll need to pick your own test MediaSelector request from the AODFeed - as the 7 day availability window will have shut on this example)

If you compare the results of your two requests, you'll see that the reference to the ASX files for this programme are slightly different. Further - requesting those ASX files is restricted in the same way. However - there is a work around until we can address this.

WORK AROUND: and once you get the ASX file contents you'll see that the only significant difference is the server farms and the paths from which you request the underlying streams. (I'm giving the exact details from the example 'Today' programme - note that I've dropped the streaming protocol from the front, I'll come to that in a moment)

For UK users:

  • wm-acl.bbc.co.uk/wms/radio4fmcoyopa/radio_4_fm_-_wednesday_0600.wma
  • wm-acl.bbc.co.uk/wms2/radio4fmcoyopa/radio_4_fm_-_wednesday_0600.wma

For International users:

  • wm.bbc.co.uk/wms/radio4fmcoyopa/radio_4_fm_-_wednesday_0600.wma
  • wm.bbc.co.uk/wms2/radio4fmcoyopa/radio_4_fm_-_wednesday_0600.wma

So, though we know it's not ideal, it is simply a case of requesting the ASX file and then parsing to get hold of the clip filename and then it's easy to tag on the appropriate 'wm' (International) or 'wm-acl' (UK) and then the redundant path ('wms' and 'wms2'). The reason why one farm is called 'wm-acl' is because 'acl' means access control list and, basically, these servers check the IP requesting the stream and only delivers it if the IP is within our database of UK providers. Which is why, if your device or app is distributed inside and outside the UK you either check your users IP address first and then only give them the correct stream, or you list both and highlight the appropriateness (perhaps by adding '[UK]' or '[Intl]' to the end of the stream description).

When is a streaming protocol a deprecated streaming protocol?

Answer - when it isn't a streaming protocol anymore and just a , a nickname.

Windows Media Servers offered three flavours of delivering a stream - , and . As of Windows Media Services 9 Series, for Windows Server 2003, Microsoft deprecated the MMS protocol in favour if RTSP and HTTP. Whilst that was quite some time ago, we've always found that it takes a while for this to filter through embedded devices or applications that have followed the Microsoft Windows Media SDK and licensing information. There is a particular good Microsoft Technote that covers reasoning . In summary it recommends that broadcasters of streams continue to use the 'mms://', because this will continue to work with client players who have followed the aforementioned SDKs - correctly rolling over to RTSP, then HTTP.

"To support the widest range of streaming Player versions, you should use the MMS URL moniker (mms://) in the connection URL to your streaming content. The MMS URL moniker allows all connecting Players to use protocol rollover to stream the content using the optimal streaming protocol. If you use an announcement to enable the Player to access your content, the MMS URL moniker is used automatically, ensuring that protocol rollover will occur if necessary. Be aware that users can disable protocols in the property settings of the Player. If the Player only supports a single protocol, rollover cannot occur." -

So, this is the best option than specifying RTSP or HTTP uniquely in ASX files - if you specify RTSP it tells the client to only use RTSP, similar for HTTP.

PROBLEM: In our current ASX for Listen Again - the confusion crept in and the implementation currently has RTSP and HTTP links. We need to change this back to MMS.

WORK AROUND: if you are consuming our feeds, and access the ASX files and are parsing them - we recommend strongly you read the Microsoft Technote and understand the implications for your device, application or solution. At some point in early January we expect to change our ASX output to only list MMS 'moniker' links. [For those interested in what supports which protocols - take a look at another Microsoft Technote called 'Windows Media protocol reference']

Odds and ends

So the other issues are mainly around poor metadata within the ASX file - not a showstopper in terms of delivery, but not how we'd like it. This is a bit more complicated to fix as it's around where data is available and what produces the ASX file dynamically - unfortunately not in the same place. So we have that to fix but it doesn't stop you using things.

ASX dynamic URLs don't have a file extension (.asx), and we've had some test reports about the mime-type not being served correctly. Fairly minor things - hopefully - but we'd like to get it as good as we can.

Summary

I hope I've been able to give you an overview of how close we are to launching the Windows Media Listen Again services officially, and that the work arounds for those impatient to get their hands on them are acceptable in the interim (I am just as eager to get this up and running myself!)

More Mooso

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Tristan Ferne | 16:25 UK time, Thursday, 10 December 2009

This is a brief update on , our recently launched game. I've just written a rather in-depth article about how Mooso works and how it was developed over on the ³ÉÈËÂÛ̳ R&D blog so head on over there if you want to know a lot more.

And was with 2429 points. See if you can beat that!

Don't forget you can sign up at and play between 7am and 7pm on weekdays (lunchtimes seem to be the most popular time).

Mooso

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Chris Bowley Chris Bowley | 09:54 UK time, Thursday, 3 December 2009

We've just launched the latest Radio Labs prototype: . It's a game you play while listening to 6 Music, in which you enter tags and suggest similar artists to describe the current track. If what you enter matches what other players enter you get points. We give more points for matching similar artists than tags and you also get a point just for playing.

How to play... in three easy steps

Step 1: Listen to 6 Music.
On your digital radio, TV or on the web it doesn't matter. 6 Music will automatically start playing when you hit Play on the site.

mooso_play.jpg

Step 2: Enter tags and similar artists for the track playing.
Hit the Play button on the site to open the pop-up play window. When a song plays on 6 Music, a new round starts and you can start entering tags. Tags are words or short descriptions of the music that could be genres, instruments or even moods. You can also suggest similar artists (you get more points for this!) or anything else, it's up to you. But be quick, you've only got two minutes from the start of the song.

Step 3: Match tags and artists with other players to score points.
You get points by matching tags and similar artists with other players, but you can't see what those other players are entering so you'd better make sure you're entering good tags. For example in , the track played was 'New Fang' by Them Crooked Vultures and the players matched with the tags and and with artists , , , and . The more tags you match with other players the more points you win, the higher up the leaderboard you go and the closer you are to becoming a Mooso.

You can play between 7am and 7pm Monday to Friday along to Shaun Keaveny, Lauren Laverne, Cerys and Steve Lamacq. The more people playing the better, so why not join in at lunch time with Cerys' slot at 1?

Sign up and join in

There are a couple of ways in which you can join in and start playing. You can sign up on the web site (OpenID is supported) and play in your web browser (you'll need Flash Player 9+ and either Chrome, Firefox 3+, Internet Explorer 7+, Opera 9+ or Safari 3+) or if you have a or account you can play over instant messenger. Simply add moose@mooso.fm to your contacts to start playing. More information is available at . You can also follow .

Game with a purpose

So what's the point? is a (or GWAP) - a game which while (hopefully) being fun to play, produces another useful output. Another GWAP is which collates user input to annotate images and make them easier to search for. With Mooso, we hope to generate some rich data which describes tracks and artists and links them all together which in turn can be used to help you discover new music. You can look back through on the Mooso site to see what people entered and browse through artists and tags which, we hope over time, will form an interesting web of information.

For example, navigating to displays the their suggested related artists and tags created in the game, along with a link to read more about them on ³ÉÈËÂÛ̳ Music.

You could say this is an investigation into user-generated music recommendation but we have designed Mooso first and foremost to be an entertaining game to play so please sign up, play, score points and tell us what you think.

was developed by Radio Labs in collaboration with ³ÉÈËÂÛ̳ R&D and 6 Music. We will also be posting about how it works and how we developed it.

³ÉÈËÂÛ̳ iD

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