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Aleks Krotoski explores how we can preserve the video games, and the rich cultural history surrounding them.

Illustration by Seonaid MacKay

The history of early cinema, radio, and television has suffered from a mass loss of material. Lon Chaney’s vampiric grin and Betty Balfour’s joyful dances were melted down for the silver. Canisters full of voices from radio’s early days cast aside. Doctor Who and Dad’s Army fans still scour basements and attics in the hope of finding episodes lost decades ago. When a new technology creates a new artform, we seem to make the same mistake - not seeing the value, and ditching parts of our cultural history.

The same mistake was made with video games.

Compounding this is the fact that games are a particularly challenging art form to preserve. Technology is constantly changing, consoles rapidly become obsolete, and for the first few decades the companies that made the games had no financial incentive to save old games - it was all too easy for games to be cast into the void.

However, the gamer community has long been fighting against this erasure of history, and now more and more organisations are forming to save not just games, but the cultural and social history tied up in the games, and the communities who love them.

Aleks Krotoski explores how we can prevent gems of video game history from being lost, while following the unlikely story of how one of these forgotten games was recovered against the odds.

Available now

30 minutes

Last on

Mon 24 May 2021 16:30

Frank Cifaldi

Frank Cifaldi

is a Video game historian and producer with over twenty years of experience preserving the medium’s history, as well as the director of the Video Game History Foundation.


Frank tells us about the importance of preserving games and their history, and tells us the tale of his quest to recover a long lost game from the void, which lead him to some strange and unexplored places of the internet...

Conor Clarke

Conor Clarke

Conor Clarke runs the Marketing and Communications for the National Videogame Museum,  located in Sheffield, UK,  and parent charity, the BGI. 

The National Videogame Museum (NVM) is The NVM is run by the BGI, a charity that educates the public about the art, science, history and technology of videogames. As of Friday May 21st, the museum has reopened its doors and is looking forward to welcoming the public back to Play the Museum. 

Connor tells us about the ‘Animal Crossing Diaries Project’ the museum undertook during the first British Lockdown period ( and is continuing to accept submissions ahead of a public exhibition later this year) and he demonstrates that preserving games is about more than disks and cartridges - they in fact offer us a window into our wider cultural experiences.

Bryony Dixon

Bryony Dixon

Bryony Dixon is a curator with responsibility for the BFI National Archive’s extensive silent film collection. She has researched and written on many aspects of early and silent film, as well as programming for a variety of specialist film festivals and events worldwide. Her book 100 Silent Films, in the BFI Screen Guides series, was published in 2011 and she contributes regularly to Sight & Sound’s Primal Screen column.

She is lead curator in the BFI National Archive’s series of annual silent film restorations and commissioned live music. She is currently working on a book, The Story of Victorian Film, to be published in 2021, which developed out of her research on the BFI’s major Victorian Film project.

You can access the BFI’s digitised free archive collections via including the BFI’s complete Victorian Film collection, bringing together the earliest known British film material held and preserved in the BFI National Archive ranging from 1895-1901

Mike Finklestein

Mike Finklestein
Mike Finkelstein is an admin and artist for the Final Fantasy Randomizer community. He's also the creator of , the creative head behind , the webcomic , and game publisher .

Samantha Webb

Samantha Webb

Samantha Webb is the co-founder and narrative director of Clockwork Raven Studios, an indie studio making engaging narrative games. Her game writing credits include Assassin's Creed: Valhalla, Broken Roads, Adopt Me!, Plague Inc, and Yokai Moon.

As well as being a member of BAFTA Games Crew and a Tentacle Zone Game Incubator participant, Samantha co-chairs the videogame committee of the Writer's Guild of Great Britain and was shortlisted for the Game Dev Heroes Game Writing and Narrative award in 2020.

She tells us about her love for the types of narratives that can only exist within Videogames, and why it’s important to preserve all creative voices behind all kinds of games for the sake of a truly diverse history of a still developing form of art.

Broadcast

  • Mon 24 May 2021 16:30

Podcast